We're always seeking to improve our project, so if you run into anything that seems like a bug, or something that could work better, please let us know as it helps us improve the asset.Īs for multiplayer, we haven't done a lot of testing yet, but we've been communicating with some other developers that are starting their own projects with networking features. Sometimes when there is a problem that is hard to figure out or seems random, one thing to try is importing the Realistic FPS Prefab into a blank, empty project, and then importing your other packages one at a time to determine if there is a conflict between assets.Ībout using the slope limit for a Character Controller with our project, the Realistic FPS Prefab uses a custom rigidbody character controller which doesn't access any of the default Character Controller functions, but you can access the actual slope limit value of a character controller and pass it to the RigidBodyFPSWalker.cs script, if that's what you mean. Click to expand.Good to hear you solved the slope limit issue Takahama.
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